Weapon System

Weapon Type

  • The weapon type affects gameplay via its different skills and attributes

  • 3 melee types: Double knives, Swords, Hammers

  • 3 ranged types: Bow, Crossbow, Staff

Classic Weapon

  • Classic weapons are non-NFT weapons that players can get for free when they start the game

  • There are a total of 6 classic weapons (1 for each weapon type)

  • Classic weapons cannot earn TSC via game matches

  • Classic weapons cannot be traded in the market

  • For more info on NFT Weapons, check out NFT Weapons

Rarity

  • Except for classic weapons, NFT weapons will determine the attributes of weapons according to their rarity.

  • The rarity of the NFT weapon you get will be randomly chosen.

  • Example: Hammer weapons’ damage range is 100~200. When you get a hammer, the rarity of this weapon is random, if it is legendary then the damage value of this hammer is 200, if it is Rare then the damage value of this hammer is 100.

  • Weapons are divided into 3 types of rarity, with Legendary being the rarest, followed by Epic then Rare

    • Legendary

    • Epic

    • Rare

  • The higher the rarity, the:

    • higher the numerical attributes of the weapon

    • higher the durability and repair times of the weapon

    • stronger the effect of the weapon skill

Attributes

Weapon Damage

  • Damage dealt by normal attacks

Health Boost

  • HEALTH BOOST will give the character Extra Maximum Health

Ability Power

  • The base damage value when calculating the damage of various skills

Weapon Traits

  • Some legendary weapons have a weapon trait, which is a passive effect or passive skill that can be activated when the weapon is used (for example, POWERFUL SPIN - 20% chance to launch 2 boomerangs when attacking)

  • Each weapon trait has a different effect

  • Only legendary weapons have a chance to have weapon traits

    • Each weapon trait has a different rarity: S, A, B, C, with S being the rarest

  • The higher the rarity of the weapon trait, the stronger the skill effect

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