Weapon System
Weapon Type
The weapon type affects gameplay via its different skills and attributes
3 melee types: Double knives, Swords, Hammers
3 ranged types: Bow, Crossbow, Staff
Classic Weapon
Classic weapons are non-NFT weapons that players can get for free when they start the game
There are a total of 6 classic weapons (1 for each weapon type)
Classic weapons cannot earn TSC via game matches
Classic weapons cannot be traded in the market
For more info on NFT Weapons, check out NFT Weapons
Rarity
Except for classic weapons, NFT weapons will determine the attributes of weapons according to their rarity.
The rarity of the NFT weapon you get will be randomly chosen.
Example: Hammer weapons’ damage range is 100~200. When you get a hammer, the rarity of this weapon is random, if it is legendary then the damage value of this hammer is 200, if it is Rare then the damage value of this hammer is 100.
Weapons are divided into 3 types of rarity, with Legendary being the rarest, followed by Epic then Rare
LegendaryEpicRare
The higher the rarity, the:
higher the numerical attributes of the weapon
higher the durability and repair times of the weapon
stronger the effect of the weapon skill
Attributes
Weapon Damage
Damage dealt by normal attacks
Health Boost
HEALTH BOOSTwill give the character Extra Maximum Health
Ability Power
The base damage value when calculating the damage of various skills
Weapon Traits
Some legendary weapons have a weapon trait, which is a passive effect or passive skill that can be activated when the weapon is used (for example,
POWERFUL SPIN- 20% chance to launch 2 boomerangs when attacking)Each weapon trait has a different effect
Only legendary weapons have a chance to have weapon traits
Each weapon trait has a different rarity: S, A, B, C, with S being the rarest
The higher the rarity of the weapon trait, the stronger the skill effect
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